If an opponent grabs the mechakoopa, its not the end of the world. Improper spacing or poor planning can place KK in the doghouse. Koopa Kid is more effective when a Mechakoopa is out and about, but this has its cons as well. Unlike most characters with dash attacks and projectiles, KK's goal is to set you up into running into him from an acceptable angle of his choosing or into his/her mechakoopa. With this in mind, you can set up tons of obstacles for your opponents to traverse. You can think of the mechakoopas like how Dedede's Waddle Dees were in Brawl, except on contact with an opposing force, they will attack. Using wise mechakoopa placement in conjunction with his Klown Dash, Klown Bomb & Koopa Hammer, and Cannonball can create the perfect opportunity to rack up damage and control space. Although a character that displays many different tools at his disposal, KK's offense relies solely on indirect attacks.
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